<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Fsm on Dev &amp; Platform Engineering Hub</title><link>https://rhidayat.work/topics/fsm/</link><description>Recent content in Fsm on Dev &amp; Platform Engineering Hub</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Rachmat Hidayat</copyright><lastBuildDate>Sun, 09 Aug 2026 13:25:00 +0000</lastBuildDate><atom:link href="https://rhidayat.work/topics/fsm/index.xml" rel="self" type="application/rss+xml"/><item><title>TS Ep 51: Type-Level State Machines</title><link>https://rhidayat.work/series/typescript/advanced/11-type-level-state-machines/</link><pubDate>Sun, 09 Aug 2026 13:25:00 +0000</pubDate><guid>https://rhidayat.work/series/typescript/advanced/11-type-level-state-machines/</guid><description>Use mapped types and generics to enforce finite state transitions in the compiler. A type-level state machine makes impossible states impossible to represent, eliminating entire classes of runtime bugs.</description></item></channel></rss>