<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Worker-Pool on Dev &amp; Platform Engineering Hub</title><link>https://rhidayat.work/topics/worker-pool/</link><description>Recent content in Worker-Pool on Dev &amp; Platform Engineering Hub</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Rachmat Hidayat</copyright><lastBuildDate>Sun, 09 Aug 2026 09:40:00 +0000</lastBuildDate><atom:link href="https://rhidayat.work/topics/worker-pool/index.xml" rel="self" type="application/rss+xml"/><item><title>Go Ep 11: Advanced Concurrency &amp; Worker Pools</title><link>https://rhidayat.work/series/go/11-advanced-concurrency-patterns/</link><pubDate>Sun, 09 Aug 2026 09:40:00 +0000</pubDate><guid>https://rhidayat.work/series/go/11-advanced-concurrency-patterns/</guid><description>&lt;div class="lead text-neutral-500 dark:text-neutral-400 !mb-9 text-xl"&gt;
 Channel communication handles message passing, but shared memory synchronization requires standard primitives like &lt;code&gt;sync.Mutex&lt;/code&gt; and &lt;code&gt;sync.WaitGroup&lt;/code&gt;. Learn how to build thread-safe concurrent systems.
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